April 2018
Animathon 2018
A 48h animation marathon taking place at École Georges Méliès. I was mainly responsible for layout, environment and rendering using Unreal Engine.
Video
Notes
Producing 15 shots in 3D in 48h was clearly ambitious, and quite intense. The lack of polish sadly is a consequence of this.
Since the time was a strong constraint, we could hardly afford a path-traced rendering. Thus we used Unreal Engine, which also gave us a very comfortable tool for look-dev.
Details
Render Engine: Unreal Engine 4
Modelisation & Animation: Blender, Maya
Production time: 48 hours
Team: 5 people (Sonia Beauvallon, Alexis Charroin, Tom Delguste, Margot Rousseau, Élie Michel)
Main roles: Layout, Environment and Rendering