A 48h animation marathon taking place at École Georges Méliès. I was mainly responsible for layout, environment and rendering using Unreal Engine.
Producing 15 shots in 3D in 48h was clearly ambitious, and quite intense. The lack of polish sadly is a consequence of this.
Since the time was a strong constraint, we could hardly afford a path-traced rendering. Thus we used Unreal Engine, which also gave us a very comfortable tool for look-dev.