A 48h animation marathon taking place at École Georges Méliès. I was mainly responsible for layout, environment and rendering using Unreal Engine.
Producing 15 shots in 3D in 48h was clearly ambitious, and quite intense. The lack of polish sadly is a consequence of this.
Since the time was a strong constraint, we could hardly afford a path-traced rendering. Thus we used Unreal Engine, which also gave us a very comfortable tool for look-dev.
Render Engine: Unreal Engine 4
Modelisation & Animation: Blender, Maya
Production time: 48 hours
Team: 5 people (Sonia Beauvallon, Alexis Charroin, Tom Delguste, Margot Rousseau, Élie Michel)
Main roles: Layout, Environment and Rendering