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Projection mapping for a techno warehouse in Paris by Disconnect, in collaboration with the scenography team Raeve Lucid. Visuals made using Blender (Eevee), Unity and After Effects. Homemade mapping solution.
Exercise of 3D integration, using Nuke for 3D tracking and compositing, and Blender for camera mapping, animation and rendering.
First PC demo, released at Evoke 2018, coded from scratch in C++ in 3-4 days. Awarded with the Newcomer award.
Félix David and I followed the project from its pre-production and handled the 22 fx shots, ranging from background element removal and green screen integration to more surrealist effects.
Simulation and compositing of explosions in a highly reflective environment, all made using Blender, from tracking and simulation to compositing.